This makes it so the chance to win is independent unaffected by team size. The free game reward was identical among teams as long as they were in the top three, although it was never specified how the number of free games given to each winning team was determined, mainly whether it was some fixed value or if it was proportional to how big the team was, and while this does make a difference in player choices, for the purposes of demonstrating an information cascade the proportional model will be used. There was a daily cap to how many points a single player could contribute to their team, ruling out the possibility of someone being a “super spender” who could single handedly carry their team to victory, and existence of such player would be impractical if their goal was to get a free game from their wishlist by being on a winning team as by assuming the role of a super spender they would most likely spend more than they would have if they just bought the game off their wishlist in the first place. The tasks that a given player had to complete to gain points were largely based on playing certain games that this player already owned, so players with more games had more opportunities to earn points, however players with few games could purchase more games to get more tasks if they desired. When first picking a team, players could not directly see how many players were on each team, though they were able to see how many points each team had. All players on all teams were given chances to earn points for their respective teams. Contrary to what their names would imply, all five teams were identical in their function, and it is for this reason alone that the success of Team Corgi can be explained as due to an information cascade rather than any other factors. Given that there was user choice and associated payoffs for each user based on their choices and the choices of others, the success of Team Corgi in the Steam Grand Prix can be explained as an information cascade.įirst, some more details about the rules of the event. Two days into the two-week event, Team Corgi was ahead of the other four teams by thousands of points, while they all sat at approximately the low hundreds. At the end of each day of the sale, users from the top three teams would be picked at random to receive games off their wish list for free. The basic premise of the event was that all users on the platform were to pick one of 5 teams, Team Tortoise, Team Hare, Team Cockatiel, Team Pig, and Team Corgi, to join and compete against each other by completing tasks that boost their teams total score. Specifically, The Steam Summer Sale of 2019 was called the “Steam Grand Prix” and had a racing themed event. Steam always hosts a large sale and platform-wide event at the beginning of summer, appropriately referred to as the Steam Summer Sale. During certain times of the year, Steam hosts large sales and platform-wide events to encourage users to buy games. Steam is a large online video game retail platform that aside from being an ecommerce platform, has infrastructure that gives it a large social aspect, such as supporting personalized user profiles, networks of friends, communities for players of a game or similar games, public wish lists that can be fulfilled by friends and strangers, etc. Quests that get you the points you need to boost are earned by getting in-game achievements, so if you have some time to play neglected games in your catalog it may prove to be worth your time.Team Corgi and the 2019 Steam Grand Prix Information Cascade Unfortunately, you need to earn a sizable 15000 tokens to get this discount. When you boost in Steam Grand Prix you also earn tokens that can be saved up to get a discount on a specific game you want to buy. Winning teams are determined at 10 AM Pacific every day. If your team wins you have a chance to win games off of your wishlist. Players choose to join team Pig, Hare, Tortoise, Cockatiel, or Corgi, earn points by doing quests, and then spend those points on boosts to help their team win. Valve has often gamified the Summer Sale with browser game, card collection, and XP mechanics, and this year they’ve created a browser game called Steam Grand Prix. Valve is using their enormous catalog, user reach, and deep pockets to fight back against Epic’s recent spree of paid exclusivity agreements that have called Valve’s market leader position into question for the first time in ages.
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